Monday, December 20, 2010

FINAL ARTWORK

KIDS FINAL DESIGN

Title: Education “Art” 1
Idea and Concept: Abstract & Symbolism
Audience: Kid’s
Context : Most probably at home.
Purpose: To educate kids about what is art ?, Intoducing the 5 element of simple art for them to
know the difference of medium. The layout been design for kids requirement to understand it.


TEENAGERS FINAL DESIGN

Title: Education “Art” 2
Idea and Concept: Funky
Audience: Teenagers
Context : Most probably at home.
Purpose: The screen design is to educate teenagers abut art, whta is it, how its roll in our life & other.
Its also for them to get know about all the thing the like doing, for example hobby ( drawing).
To give example of art for them to know even and the understanding of it.



ADULT FINAL DESIGN

Title: Education “Art” 3
Idea and Concept: simple / conceptual
Audience: Adult
Context : Most probably at home.
Purpose: To educate & promote art gallery, for sharing information and tought about art.


Idea Devolopement

KIDS





TEENAGERS




ADULT



Audience , Purpose, Context

SCREEN DESIGN 1
Title: Education “Art” 1
Idea and Concept: Abstract & Symbolism
Audience: Kid’s
Context : Most probably at home.
Purpose: To educate kids about what is art ?, Intoducing the 5 element of simple art for them to
know the difference of medium. The layout been design for kids requirement to understand it.


SCREEN DESIGN 2
Title: Education “Art” 2
Idea and Concept: Funky
Audience: Teenagers
Context : Most probably at home.
Purpose: The screen design is to educate teenagers abut art, whta is it, how its roll in our life & other.
Its also for them to get know about all the thing the like doing, for example hobby ( drawing).
To give example of art for them to know even and the understanding of it.


SCREEN DESIGN 3
Title: Education “Art” 3
Idea and Concept: simple / conceptual
Audience: Adult
Context : Most probably at home.
Purpose: To educate & promote art gallery, for sharing information and tought about art.



Personas

KIDS



TEENAGERS



ADULT




Survey For Kids, Teenagers, & Adult

Conduct a survey to all the 3 different target audience. To know what they think & what they want from this topic


Kids




Teenagers



Adult



Monday, December 13, 2010

Precedent Studies : Sample Screen Design

ADULT









KIDS








TEENAGERS





Medium Category




Paint Media

  • Traditional paints create one category of art medium. Within the paint medium, several types of paint exist each with its own qualities. Acrylic paints make an excellent beginner medium. They mix, thin and clean up with water while requiring little drying time. Watercolors provide another medium choice. Watercolors may prove difficult to master at first, due to the fast drying time and unforgiving brush strokes they create. Usually considered the most advanced of art paint media, traditional oil paints require turpentine for clean up, knowledge of layering qualities and an extended drying time. Other types of paint less common but still a part of the art media category include tole, airbrush and fabric paints.






  • Drawing Media

  • Drawing materials make up another medium category. Traditional drawing media for creating black and white drawings include graphite pencil, charcoal pencils, charcoal sticks and pens. A working knowledge of shading technique is helpful in working with black and white media so you can create depth. Colored drawing media include colored pencils, pastel pencils, chalk pastels, oil pastels and various markers. Colored media, such as pastels, offer the option of blending, much like paint, to create various new colors.








  • Sculpture Media

  • Three-dimensional art offers an enormous category of art media. Virtually any found object might be used to create a sculpture. Since art media includes any materials used as part of the art creation, the list of art media for sculptures particularly, is infinite. Traditional sculpture media however, includes wood, paper maché, clay, wire, metal, stone and found objects. This media often receives other media, such as paint, added to it in the making of sculptures.







  • Photography

  • Photography is the process, activity and art of creating still pictures by recording radiation on a radiation-sensitive medium, such as a photographic film, or electronic image sensors. Photography uses foremost radiation in the UV, visible and near-IR spectrum.[1] For common purposes the term light is used instead of radiation. Light reflected or emitted from objects form a real image on a light sensitive area (film or plate) or a FPA pixel array sensor by means of a pin hole or lens in a device known as a camera during a timed exposure. The result on film or plate is a latent image, subsequently developed into a visual image (negative or diapositive). An image on paper base is known as a print. The result on the FPA pixel array sensor is an electrical charge at each pixel which is electronically processed and stored in a computer (raster)-image file for subsequent display or processing. Photography has many uses for business, science, manufacturing (f.i. Photolithography), art, and recreational purposes.






  • Film

  • Films are cultural artifacts created by specific cultures, which reflect those cultures, and, in turn, affect them. Film is considered to be an important art form, a source of popular entertainment and a powerful method for educating — or indoctrinating — citizens. The visual elements of cinema give motion pictures a universal power of communication. Some films have become popular worldwide attractions by using dubbing or subtitles that translate the dialogue into the language of the viewer.Films are made up of a series of individual images called frames. When these images are shown rapidly in succession, a viewer has the illusion that motion is occurring. The viewer cannot see the flickering between frames due to an effect known as persistence of vision, whereby the eye retains a visual image for a fraction of a second after the source has been removed. Viewers perceive motion due to a psychological effect called beta movement.
  • Selected Topic : EDUCATION under Art " Medium in Art"



    (random picture)

      "A medium in art may refer to one of two definitions. A medium may refer to the type of material used to create artwork. In this sense, no limits exist on what defines an art medium. Traditional media, as well as any found objects used to create a piece of artwork, are considered an art medium. Another definition of medium in art refers to substances added to different paints to achieve a desired texture or effect. In either case, many options exist which you may wish to explore in creating your original artworks."



    Research : Understanding Screen Design

    "Screen Design" refers to making each Web page look readable, thereby inviting readers to scan it. For effective screen design, you should work with three elements and make sure Web pages have two basic qualities.
    Work with Text, Space, and Graphics
    You can make a Web page look readable by manipulating three elements: text, space, and graphics.

    Element 1: Text
    Make sure you choose a font (a particular typeface) that can be read on screen. You can select fonts in Composer by choosing "Fonts" from the "Format" option at the top of the screen; however, you may not have control over what your text looks like on someone else's computer.

    It's probably easiest to let readers choose their own preferences for the look of your page. If you do want to control the font type, consider using a font designed specifically for use on the Web and learning more about embedding fonts. Microsoft offers a number of fonts for the Web.

    As much as possible you at least want to make sure your text is the right size.

    Element 2: Space
    Use space to accomplish at least three goals:

    • Creating margins: A screen full of text looks too intimidating, so be sure to include adequate margins. (To add margins to paragraphs, click on a paragraph, then choose "Increase Indent" from the "Format" option on the menu at the top of the Composer screen.)
    • Reinforcing organization: Consider using space to reinforce the organization of a text. Notice, for example, that this page uses one margin for major headings and another for sub-headings and the body paragraphs.
    • You should also use space to "chunk" text. Related units of information should appear next to one another, with sufficient white space to reveal those units. (Paragraphs are a basic way of "chunking" a unit of text. Notice, for instance, how each bulleted item is separated by a space in this page.)

    • Increasing navigation: Consider using a multi-column layout, devoting one column to text and perhaps another to links. See Lynch & Horton's Web Style Guide (1997) for an example of two- and three-column formats. (You can create multiple-column layouts by creating tables. Choose "Insert" then "Table" and then "Table" again from the menu at the top of the Composer screen.)
    Element 3: Graphics
    You need not be a graphic designer to pay attention to graphical elements. Even if you're creating Web pages with no pictures, realize that you can still work with
    • Color: You can use color to reinforce organization and highlight information; e.g., you can use a different colored text for headings. (Note: Reserve the colors of linked text for links only. Otherwise, people will assume that the colored text is a link.)
    • Line: You can use horizontal lines to separate blocks of information. However, do not overuse lines because it is easy to to clutter a page.